Around 2003, Black Rock Studio (which is tragically now no more) was taking a shot at something genuinely remarkable: a Metallica video game that didn’t involve plastic instruments.
It rather was a “post-apocalyptic driving/adventure game”, in which the band’s individuals were rebel, firearm toting characters.
The game, entitled Damage Inc, was trailed amid the drelease campaig for 2003 album St Anger, and had been set for dispatch in 2005, however it didn’t arrive.Download Our App
Craftsman Calum Alexander Watt uncovered some idea workmanship he’d made for the venture in 2011. Presently gameplay scenes have been uncovered from the main level that was made.
In the PtoPonline.com video underneath, Andrew Borman says: “The diversion was to be a post-whole-world destroying activity experience amusement. No gameplay had been uncovered by any stretch of the imagination.
“It was being developed for PS2, Xbox and PC. Mad Max, Blade Runner and Waterworld were just some of the visual influences.
“At the heart of the game is vehicular combat. There are a few base model vehicles in the game, each customised with different weapons and armour.
“Where Damage Inc varies from other titles in the genre is that you weren’t locked into the vehicle based on the character you chose. instead, you could hop out of your car and take over other cars that are just sitting idly by.”
In the interim, Metallica guitarist Kirk Hammett has considered the effect of the band’s longevity.
He tells Ernie Ball in the video below: “We’ve been around for over three decades. We’re on our fourth. People have seen the Metallica name for so long that we’ve become part of American culture.
“Now we have fans who have been born and always had Metallica – Metallica has always been in the background. To those people, we’re more than just a band. We’re part of the culture landscape.”